Question 1: How to use Java (Intellij IDEA) to build a game engine… Question 1: How to use Java (Intellij IDEA) to build a game engine (with unit tests

Question 1: How to use Java (Intellij IDEA) to build a game engine… Question 1: How to use Java (Intellij IDEA) to build a game engine (with unit tests) for the below 2D game? Question 2: How to use JavaFX to build a GUI for the below 2D game. Description:SaveKoalas is a 2D game in a 10 x 10 grid maze map. Unfortunately, because of bushfire, the map will be in fire after a time limit. The goal is to move the player to save all koalas in the map and leave the map at the exit door within the time limit.  To simplify the design, assume each movement, or a step, of the play equals to one time unit. The maze map consists of the following items:• An entrance to the maze, which is located at the bottom left grid.• An exit of the maze, which is located at the top right grid.• A player, who is place at the entrance at the beginning of a game.• 5 koalas, each of which is placed at a random grid.• Some traps, each of which is placed at a random grid. Once in a trap, the player needs to use 10 steps to move out of the trap.• Some magic fountains, each of which is placed at a random grid. Visiting/consuming a fountain can increase time limit by 6.The followings are its key features and settings. • To start a new game: 1. The player input an integer d, the difficulty level of the game. d should be in the range of 0 – 10, and it has the default value of 5.2. The player clicks a “Run” button to start the game, which triggers the random generation of the map.• Random generation of the map:1. An entrance cell is placed at the bottom left cell.2. An exit cell is placed at the top right cell.3. A time limit, which is initially set up as 200 steps.4. The player will appear in the entrance cell with the step counter as “0”.5. 5 koalas are placed randomly in the map.6. d traps are placed randomly in the map.7. (10 – d) fountains are placed randomly in the map.8. The entrance, exit, koalas, traps, and fountains should not overlap. • To play a game:1. The player can move in 4 directions: left, right, up, and down inside the map. Each movement is considered as 1 step, unless stated otherwise.2. Moving out of a trap uses 10 steps. The trap remains there after the visit.3. Visiting a fountain increases the time limit by 6. After the visit, the fountain is consumed, and the cell becomes empty.4. Visiting a koala saves 1 koala. The koala is picked up, and the cell becomes empty.5. The game finishes when • (Win) The player saves all 5 koalas and is at the exit cell. The score is: (time limit – steps of the player).• (Lose) The time limit has reached. The score is -1.6. The score is shown at the end of a game. • Other requirements: The game can be played in the text UI in which the interaction is enabled by typing keywords, e.g. “u” for up and “d” for down. In the game, different items should be displayed with different icons/symbols. Time limit of the map is displayed and updated during the play. Steps of the player is displayed and updated during the play. The number of saved koalas is displayed and updated during the play. In the GUI, a player can play by clicking 4 control buttons. In the GUI, a “Help” button to get instructions on the game play. In the GUI, a “Save” button to save the game play as a .txt file. In the GUI, a “Load” button to load a saved game. It is recommended to implement the ‘engine’ of the game first. Then should write some unit tests to check that the game logic works correctly. Then can use JavaFX to add a graphical user interface (GUI) to the game, which displays the 2D board and allows the user to play the game.  Use JavaFX, not any other Java GUI libraries. Computer Science Engineering & Technology Object-Oriented Programming Share QuestionEmailCopy link Comments (0)

A compare and contrast essay requires you to analyze the similarities and differences between two or more subjects, and may be organized in different ways depending on your specific assignment. Here are some steps to help you write a successful compare and contrast essay, along with examples and references:

Choose your subjects: The first step is to select the subjects you want to compare and contrast. They can be anything, from books and movies to historical events and scientific theories. For example, you could compare and contrast two different artists, two different sports teams, or two different approaches to solving a particular problem.

Brainstorm similarities and differences: Once you have your subjects, make a list of the ways in which they are similar and the ways in which they are different. This will help you identify key points that you can use in your essay.

Develop a thesis statement: Your thesis statement should make a clear argument about the similarities and differences you will be exploring. It should also provide a roadmap for your essay. For example, you could argue that two different works of literature share similar themes, but differ in their treatment of those themes.

Choose an organizational structure: Depending on your assignment, you may be required to organize your essay in a certain way. Some possible organizational structures include point-by-point comparison, in which you discuss each point of comparison in turn, or subject-by-subject comparison, in which you discuss all aspects of one subject before moving on to the next.

Write the essay: Once you have your thesis statement and organizational structure, you can begin writing the essay. Be sure to use evidence to support your claims, and to make clear connections between the subjects you are comparing and contrasting.

Examples of compare and contrast essay topics include:

The similarities and differences between two different cultures, such as American and Chinese culture.
The similarities and differences between two different historical periods, such as the Renaissance and the Enlightenment.
The similarities and differences between two different literary works, such as “The Great Gatsby” and “Pride and Prejudice.”

References:

“Comparing Cultures: America and China” by Steven A. Leibo (reference 1)
“The Enlightenment and the Renaissance” by Jonathan Israel (reference 2)
“Comparing ‘The Great Gatsby’ and ‘Pride and Prejudice'” by Kelly J. Mays (reference 3)
Reference List:

Leibo, Steven A. “Comparing Cultures: America and China.” The Huffington Post, 27 Oct. 2015, https://www.huffpost.com/entry/comparing-cultures-americ_b_8387580.
Israel, Jonathan. “The Enlightenment and the Renaissance.” The Oxford Handbook of the Age of Enlightenment, edited by Knud Haakonssen, Oxford University Press, 2015, pp. 14-31.
Mays, Kelly J. “Comparing ‘The Great Gatsby’ and ‘Pride and Prejudice’.” The Norton Introduction to Literature, 13th ed., W. W. Norton & Company, 2018, pp. 657-658.

Question 1: How to use Java (Intellij IDEA) to build a game engine…          Question 1: How to use Java (Intellij IDEA) to build a game engine (with unit tests) for the below 2D game? Question 2: How to use JavaFX to build a GUI for the below 2D game. Description:SaveKoalas is a 2D game in a 10 x 10 grid maze map. Unfortunately, because of bushfire, the map will be in fire after a time limit. The goal is to move the player to save all koalas in the map and leave the map at the exit door within the time limit.  To simplify the design, assume each movement, or a step, of the play equals to one time unit. The maze map consists of the following items:• An entrance to the maze, which is located at the bottom left grid.• An exit of the maze, which is located at the top right grid.• A player, who is place at the entrance at the beginning of a game.• 5 koalas, each of which is placed at a random grid.• Some traps, each of which is placed at a random grid. Once in a trap, the player needs to use 10 steps to move out of the trap.• Some magic fountains, each of which is placed at a random grid. Visiting/consuming a fountain can increase time limit by 6.The followings are its key features and settings. • To start a new game: 1. The player input an integer d, the difficulty level of the game. d should be in the range of 0 – 10, and it has the default value of 5.2. The player clicks a “Run” button to start the game, which triggers the random generation of the map.• Random generation of the map:1. An entrance cell is placed at the bottom left cell.2. An exit cell is placed at the top right cell.3. A time limit, which is initially set up as 200 steps.4. The player will appear in the entrance cell with the step counter as “0”.5. 5 koalas are placed randomly in the map.6. d traps are placed randomly in the map.7. (10 – d) fountains are placed randomly in the map.8. The entrance, exit, koalas, traps, and fountains should not overlap. • To play a game:1. The player can move in 4 directions: left, right, up, and down inside the map. Each movement is considered as 1 step, unless stated otherwise.2. Moving out of a trap uses 10 steps. The trap remains there after the visit.3. Visiting a fountain increases the time limit by 6. After the visit, the fountain is consumed, and the cell becomes empty.4. Visiting a koala saves 1 koala. The koala is picked up, and the cell becomes empty.5. The game finishes when • (Win) The player saves all 5 koalas and is at the exit cell. The score is: (time limit – steps of the player).• (Lose) The time limit has reached. The score is -1.6. The score is shown at the end of a game. • Other requirements: The game can be played in the text UI in which the interaction is enabled by typing keywords, e.g. “u” for up and “d” for down. In the game, different items should be displayed with different icons/symbols. Time limit of the map is displayed and updated during the play. Steps of the player is displayed and updated during the play. The number of saved koalas is displayed and updated during the play. In the GUI, a player can play by clicking 4 control buttons. In the GUI, a “Help” button to get instructions on the game play. In the GUI, a “Save” button to save the game play as a .txt file. In the GUI, a “Load” button to load a saved game. It is recommended to implement the ‘engine’ of the game first. Then should write some unit tests to check that the game logic works correctly. Then can use JavaFX to add a graphical user interface (GUI) to the game, which displays the 2D board and allows the user to play the game.  Use JavaFX, not any other Java GUI libraries.                                                            Computer Science                                                Engineering & Technology                                                Object-Oriented Programming                                                                                    Share QuestionEmailCopy link                              Comments (0)

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